![]() Now you can simply reconstruct the raft base, put a new bag rack on it, then hang your current bag. The bag rack will also deconstruct and the bag will separate but remain with all of your items still inside (so do this next to land obviously). If you already maxed out your bag racks with bags, deconstruct the raft platform containing the rack. To get around this, build a bag rack for your boat and transfer your bag to it. If you have a bag equipped, the game will only allow you to exchange it for another bag, you can’t just drop or delete your equipped bag. They generally replenish every in game day, so you can just grind it out. In chapter three, the starting island always had 12-15 of both Fluttercup and Sealily for me. This means that the minimum amount of flowers needed for this is 140 (20 per slot in held inventory)įind an island that has a lot of flowers. Having a single flower in each space doesn’t work. Also, each space must be completely full. So if you have a bag with 18 additional spaces, you would also have to fill those spaces. In short, Windbound is a game trying to do something but never nails the formula and instead comes off as an almost incomplete experience.For this achievement you have to fill your entire available inventory space. I loved the exploration but it became a chore, I liked the combat but weapon crafting was luck-based. I just found the whole game very underwhelming and it needed a lot more variation. I mean Windbound is a survival game so everything noted so far is with an overarching mechanic of managing stamina and food levels that affect your performance and swimming, it’s really annoying for the first few hours as you struggle to find food sources or have the storage to collect and keep food. The game loop is fine at first but once you realize this is it in terms of the said game loop, it gets tedious and very hard to motivate yourself to carry on. This is basically the list of activities you can do outside of the game loop, the game loop is a case of finding the shrines to uncover bridges and be able to enter the skull, then you are taken into a different environment and you move on. The music will get more aggressive, the animal will hunt you and its game on. Outside of crafting you have combat and this is a case of dodging and attacking with your chosen (crafted) weapon. Your boat is your companion, your best friend and the one solid thing in your life as you need to scavenge materials and craft new additions to your ship so you can do things like store materials or get better handling, the art of crafting is simple enough with recipes and a clear red/green shadow outline for placement. Windbound is a game about survival and building your boat. The first thing to hit you in Windbound is the graphic style, it is beautiful and one that has a Zelda breath of the wild vibe to it all.
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